Fated Flatline
Fated Flatline is an Undertale inspired RPG about taking your pills! Nurse Ivy is here to help Jon through a severe condition he is suffering through. Follow her instructions and you might just be able to be saved!
Featuring
- An Undertale inspired battle system with a unique twist!
- Stellar character design and expressive animations by Joe Garretson!
- Attack sprites designed by Christian Morcos!
- A wonderful original soundtrack composed by Noah Blomberg!
- Multiple endings!
- ...and...only one boss fight? hm idk i can't count
The game was developed in three months and is heavily inspired by Toby Fox's Undertale.
This game was created by:
Josh Rieg - Programmer, Writer
Joe Garretson - Character Artist, Animator
Christian Morcos - Attack Artist, Animator
Sam Ashley - Concept Artist
Status | Released |
Platforms | HTML5, Windows, macOS, Linux |
Rating | Rated 4.0 out of 5 stars (4 total ratings) |
Author | Josh Rieg |
Genre | Role Playing |
Made with | Unity |
Tags | 2D, Boss battle, Bullet Hell, Multiple Endings, Narrative, Pixel Art, Turn-Based Combat, Unity |
Average session | About a half-hour |
Languages | English |
Inputs | Keyboard, Xbox controller |
Download
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Click download now to get access to the following files:
Fated Flatline 1.0.4 Window.zip 31 MB
Fated Flatline 1.0.4 Mac.zip 40 MB
Fated Flatline 1.0.4 Linux.zip 46 MB
Development log
- Version 1.0.4 Now Available!Nov 27, 2023
- Version 1.0.3 Now Available!Jul 11, 2023
- Version 1.0.2 Now Available!Jun 03, 2022
- Version 1.0.1 Now Available!May 31, 2022
Comments
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Alright so, what exactly is wrong with John? Do the conversation options do anything? What is that green thing on her left hand? Are they related in some way given the "why you" bit? I'm curious
i played your game and liked it
made a video about it with some meme humor hope i did it justice :D
Thanks so much for checking out our game! I really enjoyed the video! Out of curiosity, did you ever reach the other ending? It seemed like you were doing the right thing by avoiding all the healing objects. We have also put out patches since the launch of the game, so it might have been that you ran into a bug we have already fixed. Hopefully that helps you reach the other endings!
really glad you enjoyed it <3
nice i was wondering what else is left that i didnt do, no since you guys patched, gonna try it again :D
and again nice job on creating this game o/
SANS UNDERTALE SANS UNDERTALE SANS UNDERTALE SANS UNDERTALE SANS UNDERTALE SANS UNDERTALE SANS UNDERTALE SANS UNDERTALE SANS UNDERTALE SANS UNDERTALE
Really sweet game!
Thanks so much for taking the time to play our game! :)
Nice game!
But, i have a question, can you end the final battle without attacking? i've tried, but i can't get much more long after the dialogue is only "...", also i guess you can get two endings from there, from the decision, but well i'll try again tomorrow.
overall nice game.
Pd: I got Bad, neutral and True ending
Hi! Thank you so much for checking out our game!
There is no way to beat the second fight without attacking. We did consider adding a spare mechanic, but we opted not to because we didn't want to take too much from Undertale. The compromise we made was to give the player the option at the end. This allows for the outcome to be up to the player.
Again thank you so much for playing! It means the world to us!
Oh, i see! thanks for the answer, i kinda guessed so when i got the decision at the end.
oh, one thing i got a bug i think, i don't know how to replicate it but I got the dialogue for not having hit any healing even though i was picking them up to have half the bar, then i think i got hit a few times there but it continued nevertheless, until the static pill, after that she said the dialogue for when you hit a pill and softlocked there.
(i was going to do the no pill thing anyways, but the bug confirmed it for me that you had to do it).
Also i don't know if there are more ending than the ones i got but i'll definitely give it a few more runs.
The art is pretty good!
I'll share the game with some friends.
Oh strange. I'll look into finding the cause for that bug and fixing it in the next patch. Thanks again!